Creating A Mobile App Design For Beginners


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The 21st century’s biggest product is the application. App designers must create products that work on all platforms due to the differences in screen sizes and operating systems. When designing apps, it is important to ensure two things: great UX and a strong UI.

UI refers to the user interface. This is also functionality. To avoid frustration, buttons, menus, or displays that users use must work well. UX is user experience. It refers to how a user feels about the app. Video games aim to identify habit-forming behavior and provide users with satisfaction for succeeding in the context of the game. These two principles will ensure that your app is popular.

From Design to Device

It is important to start with an idea that meets a market need. Many apps are simple and are a huge success. Instead of trying to reinvent the wheel (or GPS), Most developers can solve simple problems.

It is easy to come up with new ideas. Although not everyone can be a designer, everyone has a favorite part of the app and knows what needs to be improved. Perhaps the buttons are too sensitive, the UI too complicated, or the app is slow to load. These sites are just a few more to help you find ideas.

  • Competitors
  • Target Demographics or Industries
  • Seasonal Apps
  • Business Plans
  • Personal Goals
  • Current Trends
  • Nonprofits and Social Welfare Opportunities


Once you have your design blueprints and ideas in place, it becomes easy to move forward. Functionality is all about features in the initial stages of development. What are you looking for in an app? What do you want the app to do? You can optimize the app’s performance as the application evolves.

What do you really need?

It is essential to have a login screen. This screen is what users see when the app launches. It’s important that it loads quickly and smoothly. You will also need a settings screen, or menu, forms for collecting data, and a screen to license and contact information.

Search functions are required for applications that contain a lot of data or calculations. Search options are often required for databases, books, and management applications. Search history is a better option for management and GPS apps. This allows the user to quickly access the most used data, via auto-complete, bookmark function or favorites list.

Functionality is often reduced to answering the question, “What features will enhance this application’s UX?” Many app projects will be destroyed by unrealistic expectations regarding functionality. Designers who get too excited about adding features to their apps often end up creating slow and difficult-to-use apps.

Application Design

The design phase is similar to storyboarding a movie. To create templates, you need visuals. There are many graphic design programs available, including Serif DrawPlus, GIMP and Inkscape. Many websites offer free illustration software, some of which have tutorials.

When designing an app, there are several important factors to take into consideration.

>> User interaction

Are your applications easily shared on social media platforms? Is it possible for users to interact in some way?

>> Responsive design

Is the app compatible with all screen sizes?

>> Platforms

Your app coded only for Apple or will it be accessible on all platforms?

>> UI

How intuitive is your user interface? Are there any tutorials required to use your app?

Design Ideas

You can use many techniques to make your app more appealing to the largest audience. These are the current trends .

  • Multi-layered interfaces. Multi-layered interfaces are where multiple two-dimensional images are layered together to create a 3D effect. This method is proven to be easier for baby boomers to adapt to new apps.
  • White space should be increased. Frames and tables were the kings of Angelfire and Geocities in the early days. Miami Web designers could easily divide sites into sections with frames. These lines separated all links, banners, as well as body text. White space is now preferred over hard lines. This design principle has also been applied to app design. App users want features that are organized in white space and not in glaring boxes.
  • Swipe… erm, no swiping… wait! Yes, swipe! In-app design was dominated by point and click functions. Swiping is now the norm. Users will expect menus, photos albums and other serial information to be swipeable.
  • Animations are life-giving. The world we live in is vibrant and visual. Users expect that. Animations are a fun and easy way to incorporate company mascots and other materials. Animations that are well-done can greatly improve an app’s user experience.
  • Use only one font. This rule is quite simple. Use a regular font and never use cursive fonts. A font is considered part of an app’s “brand” by users.

About the author

Kobe Digital is a unified team of performance marketing, design, and video production experts. Our mastery of these disciplines is what makes us effective. Our ability to integrate them seamlessly is what makes us unique.